GuggaFF is now on ActionScript 3.0
We this new feature we would like to announce our long anticipated plans for moving the Gugga Flash framework to ActionScript 3.0 have become a reality and we can share its first alfa release. This turned out to be a very complicated task since the whole concept of making interactive sites and applications with Flash is changing completely with the release of Flex 2 and Flash CS3. That’s why we decided to identify the unique features that we believe will continue to exist and will contribute most to the whole development process, and port them first.
The primary features which we decided to include in this first ActionScript 3.0 release of the framework is the Tasks Engine. Along with it are included some other aspects which support its functionality such as Collections, Logging and variety of utilities.
Tasks engine is very powerful and in the same time its abstract enough. It can be combined with different concepts already included in Flex and Flash CS3. One can imagine tools combining XML defined animations from Flash CS3 and effects from Flex wrapped and included in a GuggaFF task sequence or sequences wrapped and used as effect in Flex.
There are still no implemented wrappers for doing so but they are possible to implement and will probably be included in some of the next releases.
Our major goal is to provide a full featured framework which will complement the Adobe’s suite of tools for creating interactive sites and applications. The scope and concepts of the framework will change over time as the basis of the tools we currently have has changed so much but we promise that all that we learn will be shared, with more examples and refined best practices.
You can download the new alfa release from here:
Alfa Version 2.0 alfa
The primary features which we decided to include in this first ActionScript 3.0 release of the framework is the Tasks Engine. Along with it are included some other aspects which support its functionality such as Collections, Logging and variety of utilities.
Tasks engine is very powerful and in the same time its abstract enough. It can be combined with different concepts already included in Flex and Flash CS3. One can imagine tools combining XML defined animations from Flash CS3 and effects from Flex wrapped and included in a GuggaFF task sequence or sequences wrapped and used as effect in Flex.
There are still no implemented wrappers for doing so but they are possible to implement and will probably be included in some of the next releases.
Our major goal is to provide a full featured framework which will complement the Adobe’s suite of tools for creating interactive sites and applications. The scope and concepts of the framework will change over time as the basis of the tools we currently have has changed so much but we promise that all that we learn will be shared, with more examples and refined best practices.
You can download the new alfa release from here:
Alfa Version 2.0 alfa

